using UnityEngine;

public class DPadParameterUI : MonoBehaviour
{
	public void SetClassicalInertia(bool value)
	{
		ETCInput.SetAxisInertia("Horizontal", value);
		ETCInput.SetAxisInertia("Vertical", value);
	}

	public void SetTimePushInertia(bool value)
	{
		ETCInput.SetAxisInertia("HorizontalTP", value);
		ETCInput.SetAxisInertia("VerticalTP", value);
	}

	public void SetClassicalTwoAxesCount()
	{
		ETCInput.SetDPadAxesCount("DPadClassical", ETCBase.DPadAxis.Two_Axis);
	}

	public void SetClassicalFourAxesCount()
	{
		ETCInput.SetDPadAxesCount("DPadClassical", ETCBase.DPadAxis.Four_Axis);
	}

	public void SetTimePushTwoAxesCount()
	{
		ETCInput.SetDPadAxesCount("DPadTimePush", ETCBase.DPadAxis.Two_Axis);
	}

	public void SetTimePushFourAxesCount()
	{
		ETCInput.SetDPadAxesCount("DPadTimePush", ETCBase.DPadAxis.Four_Axis);
	}
}
